Friday, 15 September 2023

15/9/23 ^^^ Baptism of Fire

 We start with the end in mind.  Those who meant to go to the ARENA are confirmed to go to the ARENA.  Those who are meant to stay in Wolfsshanze are confirmed to stay in Wolfsschanze.

Thus, we uphold the credo that the Dummies never learn and the Smarties will always find a way.  It is the battle of the wits.

In this case, there is only one escape clause; provided that they join the Army of Slyman/Soloman.  If not it is a checkmate situation.  They just don't know it yet.  Therefore we first offer a draw.

Should they choose to fight, then it is a showdown.

Since it is a showdown, I suggest we play Sente and they play Gote.  In a Sente game, it is a defense first, then offense.  Strike the head and the body will follow.  

Use the Swinging Rook the Climbing Silver move.  Be prepared to sacrifice the Bishop at the early stage in exchange for the Gote's Bishop.  Let the Golds stay close to the King.  Remember, regardless of the position you play, the mindset is of a King.

Burrow the King in an Anaguma Yagura Gakoi.

Though it takes a longer time to prepare, this move is the strongest defense.  Almost impenetrable.  Defend the Walls of the East.

Never trade a higher rank piece over a lower rank piece.  It is OK to sacrifice the Pawns early in the game.

HOLD YOUR POSITION until the King is protected. 

There is only one mission; which is to checkmate.

Do this for God and Country only.  Be mindful of the worldly loss and gain.  Pay attention to the trifle.

The battle is won through the use of inverted spies.

Finally, do nothing of no use.

May the Smartest Among Us Win!

Avoir!

mm

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